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Conference Paper#40
pdf Supporting Visual Exploration for Multiple Users in Large Display Environments ↗
Click to read abstract
We present a design space exploration of interaction techniques for supporting multiple collaborators exploring data on a shared large display. Our proposed solution is based on users controlling individual lenses using both explicit gestures as well as proxemics: the spatial relations between people and physical artifacts such as their distance, orientation, and movement. We discuss different design considerations for implicit and explicit interactions through the lens, and evaluate the user experience to find a balance between the implicit and explicit interaction styles. Our findings indicate that users favor implicit interaction through proxemics for navigation and collaboration, but prefer using explicit mid-air gestures to perform actions that are perceived to be direct, such as terminating a lens composition. Based on these results, we propose a hybrid technique utilizing both proxemics and mid-air gestures, along with examples applying this technique to other datasets. Finally, we performed a usability evaluation of the hybrid technique and observed user performance improvements in the presence of both implicit and explicit interaction styles.
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pdf Ubiquitous Analytics: Interacting with Big Data Anywhere, Anytime ↗
Pourang IraniClick to read abstract
With more than 4 billion mobile devices in the world today, mobile computing is quickly becoming the universal computational platform of the world. Building on this new wave of mobile devices are personal computing activities such as microblogging, social networking, and photo sharing, which are intrinsically mobile phenomena that occur while on-the-go. Mobility is now propagating to more professional activities such as data analytics, which need no longer be restricted to the workplace. In fact, the rise of big data increasingly demands that we be able to access data resources anytime and anywhere, whether to support decisions and activities for travel, telecommuting, or distributed teamwork. In other words, it is high time to fully realize Mark Weiser’s vision of ubiquitous computing in the realm of data analytics.
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pdf Branch-Explore-Merge: Facilitating Real-Time Revision Control in Collaborative Visual Exploration ↗
Click to read abstract
Collaborative work is characterized by participants seamlessly transitioning from working together (coupled) to working alone (decoupled). Groupware should therefore facilitate smoothly varying coupling throughout the entire collaborative session. Towards achieving such transitions for collaborative exploration and search, we propose a protocol based on managing revisions for each collaborator exploring a dataset. The protocol allows participants to diverge from the shared analysis path (branch), study the data independently (explore), and then contribute back their findings onto the shared display (merge). We apply this concept to collaborative search in multidimensional data, and propose an implementation where the public view is a tabletop display and the private views are embedded in handheld tablets. We then use this implementation to perform a qualitative user study involving a real estate dataset. Results show that participants leverage the BEM protocol, spend significant time using their private views (40% to 80% of total task time), and apply public view changes for consultation with collaborators.
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pdf Hugin: A Framework Awareness and Coordination in Mixed-Presence Collaborative Information Visualization ↗
Click to read abstract
Analysts are increasingly encountering datasets that are larger and more complex than ever before. Effectively exploring such datasets requires collaboration between multiple analysts, who more often than not are distributed in time or in space. Mixed-presence groupware provide a shared workspace medium that supports this combination of co-located and distributed collaboration. However, collaborative visualization systems for such distributed settings have their own cost and are still uncommon in the visualization community. We present Hugin, a novel layer-based graphical framework for this kind of mixed-presence synchronous collaborative visualization over digital tabletop displays. The design of the framework focuses on issues like awareness and access control, while using information visualization for the collaborative data exploration on network-connected tabletops. To validate the usefulness of the framework, we also present examples of how Hugin can be used to implement new visualizations supporting these collaborative mechanisms.