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pdf Branch-Explore-Merge: Facilitating Real-Time Revision Control in Collaborative Visual Exploration ↗
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Collaborative work is characterized by participants seamlessly transitioning from working together (coupled) to working alone (decoupled). Groupware should therefore facilitate smoothly varying coupling throughout the entire collaborative session. Towards achieving such transitions for collaborative exploration and search, we propose a protocol based on managing revisions for each collaborator exploring a dataset. The protocol allows participants to diverge from the shared analysis path (branch), study the data independently (explore), and then contribute back their findings onto the shared display (merge). We apply this concept to collaborative search in multidimensional data, and propose an implementation where the public view is a tabletop display and the private views are embedded in handheld tablets. We then use this implementation to perform a qualitative user study involving a real estate dataset. Results show that participants leverage the BEM protocol, spend significant time using their private views (40% to 80% of total task time), and apply public view changes for consultation with collaborators.
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pdf Toward Visualization for Games: Theory, Design Space, and Patterns ↗
Click to read abstract
Electronic games are starting to incorporate in-game telemetry that collects data about player, team, and community performance on a massive scale, and as data begins to accumulate, so does the demand for effectively analyzing this data. In this paper, we use examples from both old and new games of different genres to explore the theory and design space of visualization for games. Drawing on these examples, we define a design space for this novel research topic and use it to formulate design patterns for how to best apply visualization technology to games. We then discuss the implications that this new framework will potentially have on the design and development of game and visualization technology in the future.