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Conference Paper#6
pdf Evaluating the Effectiveness of Occlusion Reduction Techniques for 3D Virtual Environments ↗
Click to read abstract
We present an empirical usability experiment studying the relative strengths and weaknesses of three different occlusion reduction techniques for discovering and accessing objects in information-rich 3D virtual environments. More specifically, the study compares standard 3D navigation, generalized fisheye techniques using object scaling and transparency, and the BalloonProbe interactive 3D space distortion technique. Subjects are asked to complete a number of different tasks, including counting, pattern recognition, and object relation, in different kinds of environments with various properties. The environments include a free-space abstract 3D environment and a virtual 3D walkthrough application for a simple building floor. The study involved 16 subjects and was conducted in a three-sided CAVE environment. Our results confirm the general guideline that each task calls for a specialized interaction---no single technique performed best across all tasks and worlds. The results also indicate a clear trade-off between speed and accuracy; simple navigation was the fastest but also most error-prone technique, whereas spherical BalloonProbe proved the most accurate
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pdf View Projection Animation for Occlusion Reduction ↗
Click to read abstract
Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D instead of 2D computer graphics for information visualization. In this paper, we examine this occlusion problem by building a theoretical framework of its causes and components. As a result of this analysis, we present an interaction technique for view projection animation that reduces inter-object occlusion in 3D environments without modifying the geometrical properties of the objects themselves. The technique provides smooth on-demand animation between parallel and perspective projection modes as well as online manipulation of view parameters, allowing the user to quickly and easily adapt the view to avoid occlusion. A user study indicates that the technique significantly improves object discovery over normal perspective views. We have also implemented a prototype of the technique in the Blender 3D modeller.
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pdf Using 3D Audio Guidance to Locate Indoor Static Objects ↗
Click to read abstract
Is 3D audio an interesting technology for displaying navigational information in an indoor environment? This study found no significant differences between map- and 3D audio navigation. The user tasks tested involved finding objects in a real office environment. In order to conduct the study, a custom-made 3D audio system was built based on a public-domain HRTF-library to playback 3D sound beacons through a pair of earphones. Our results indicate that 3D audio is indeed a qualified candidate for navigation systems, and may be especially suitable for environments or individuals where vision is obstructed, insufficient, or unavailable. The study also suggests that special cues should be added to the pure spatial information to emphasize important information.